Definitely an important one here! We want you to understand how you are compensated for the work you do, so read on!
The remuneration for tasks are set on a task level. Some tasks will pay more and some will pay less. Payment normally varies from 1c to 3c (euro) per word. Several things will determine this which includes:
- Type of task
- Amount of words
- Quality level required
- Popularity of the task
The remuneration shown in the task list is the remuneration you will receive when the task is approved. By taking the task, you agree to do the task for that amount.
All freelancers will see the same amount of payment for each task (no freelancer is paid more than another for the same task).
For detailed information on how payments work, please click here.
Why is “popularity of the task” a factor?
Our tasks are determined by our clients requirements. Our commitment to our clients is to ensure that the work is delivered to the highest quality within the timeline agreed. We also recognise that some of the tasks we have available, may not be as fun to do as others. There are tasks that are popular and tasks that are not.
To ensure the stability of production, we incentivise more for unpopular tasks to ensure that the work is produced. The system has an algorithm to change the remuneration over time.
Remuneration increases as popularity drops
Remuneration is changed using a reversed dutch auction. When a task first appears in the task list the remuneration is set at one level. The remuneration is then gradually increased until somebody takes the task. Urgent tasks, at the top of the task list, are paid more than not urgent tasks lower down in the list.
This also has the effect that during busy times, when there is a lot to do, the remuneration will generally be higher.
You have the freedom to choose
As a freelancer you decide yourself which tasks you want to do. You decide if you want to do the more challenging tasks, that are paid more, or if you want to do other tasks that are paid less. We believe in freedom to choose.